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Showing posts from February, 2016

January STEM Challenge 2nd Grade: Coding with Ozobots

The STEM lesson for 2nd grade incorporated using Ozobot Robots to teach States of Matter & Mapping Skills. I first learned about Ozobots this past summer. I caught the Amazon Prime sale and purchased two for my kids as toys. Little did I know the impact it could have in the classroom! 2nd grade students had just completed their unit on States of Matter, and I was looking for a way to incorporate my new ozobots I won for my school, and I came across this great blog post by Kim Mattina  in which she used Ozobots with middle schoolers to program the States of Matter. I modified the lesson to address curriculum objectives for 2nd grade, and then along the way,  I found a way to connect it to their mapping unit too. 

January STEM Challenge 4th Grade- Breakout EDU Geometry Review

January STEM Challenge: 4th Grade Geometry Breakout EDU Breakout EDU games teach critical thinking, teamwork, complex problem solving, and can be used in all content areas. Players have a fixed amount of time to solve a series of challenges, riddles, and mysteries.  Watch a video about Breakout EDU  4th Grade students just completed a Geometry Unit. This game was used as a review for the formative assessment.  This game addresses the following objectives: Math-Geometry Relationships: Name and identify properties 1,2, 3-dimensional shapes; describe attributes of 3- dimensional shapes using appropriate geometric vocabulary (circle, rectangle, rhombus, trapezoid, triangle, square, oval, hexagon, cube, rectangular prism, cylinder, pyramid, sphere, cone, parallelism, perpendicularity). Select and use benchmarks to estimate measurements of 0, 45 (acute), 90 (right), and greater than 90 (obtuse) degree angles. Classify angles as acute, obtuse, or right. Using grap