Skip to main content

OB NOVEMBER STEM DESIGN EXPERIENCES


STEM Design Experiences empower students to be creators in the fields of Technology, Science and Engineering through hands-on learning.

Throughout the school year I will work with teachers to create STEM experiences aligned to district curriculum for students. STEM stands for Science, Technology, Engineering and Mathematics. The goal of STEM is to provide students with real-world problem solving opportunities. STEM allows students to think outside the box with project-based learning.  STEM experiences are about collaboration, teamwork, problem-solving, delegation responsibility, and innovation. They are designed to help our students become 21st century digital age learners by creating, inventing, and designing through challenge based learning activities, and exploration.

Why Do We Need STEM?


November Lesson Objectives:
Students will understand empathy
Students will understand the Design Challenge Process

ISTE STANDARDS: 
1) Creativity & Innovation
2) Communication and Collaboration
4) Critical Thinking, Problem Solving, and Decision Making

Science:
Impact of Science, Technology, and Human Activity-
Identify a question that was asked, or could be asked, or a problem that needed to be solved when given a brief scenario (fiction or nonfiction of people working alone or in groups solving everyday problems or learning through discovery)
Work with a group to solve the problem, giving due credit to the ideas and contributions of each group member.
Communicate the procedures and results of investigations and explanations through: oral presentations, drawings and maps, writings, etc...
Design and construct a machine, using materials


Health: Demonstrate decision-making and problem solving skills. Demonstrate appropriate ways to solve conflicts with peers.


Communication Arts:
Read and follow simple directions to perform a task.
Listening and Speaking
Read and follow three-and four-step directions to complete a task.

I enjoyed spending time this week working in classrooms to share STEM experiences with students. Since this was a new concept for most students, I started by explaining to students what STEM meant. Students very first challenge was the 30 Circles Challenge.

Directions: 1 minute to turn as many of the blank circles as you can into recognizable objects


Each student chose a group 4-5 students to work with. Each team member has a role. These roles can be shared.



TECHNOLOGISTS- Work with the iPads to complete portfolio using the Seesaw APP or Book Creator

BUILDERS- Assess Materials and Build Prototype

WRITERS- Complete written journal, and empathy map

PRESENTERS- Share the group accomplishments and final prototype

Next, was the Thingamob Challenge: On this new science entertainment series on the History channel show, ThingamaBob's task is to use seemingly random objects to create never before seen inventions. I showed students this 30 second screwdriver challenge:


Each team was given a random object to find other uses for. They brainstormed ideas for one minute. (ex: toothbrush, battery.. sponge ...everyday objects)


I gave the students simple objects; and they came up with some pretty interesting new uses.



The next part of the lesson required students to understand empathy.
The ability to understand and share the feelings of another
2nd Grade Empathy Lesson involved...
Listening to the story of Jack and the Beanstalk, and completing an 

Empathy
map (similar to this one) for Jack- What is Jack feeling, seeing, doing, hearing, saying?


3rd/4th Grade Empathy Lesson 
Empathize with a pizza delivery driver.
What does a delivery driver see, do, hear, say, feel? What is the best and worst thing about being a pizza delivery driver? The students then apply their empathy mapping skills to complete a map for their user.






After completing an empathy map students in 2nd grade had the challenge of building the highest tower for Jack using pipe cleaners. Each group received 15-20 pipe cleaners.









We measured the tallest tower, compared the sizes of our towers, and then declared a winner.

3rd Grade Challenge Experiences:
Challenge: Create a solution for a problem for the pizza delivery man.
Students got to spin the wheel on the random name picker app to choose their challenge for each group.
Example challenges were: I need to protect myself from the rain, I need to take multiple items up several flights of stairs, or I need to keep the pizzas warm.
 More ideas here


Students were given a STEM Journal & their challenges.  They were given 5 minutes to brainstorm their ideas, explore their materials, and sketch out an idea.

Each group was given a bag with different materials. Each bag contained two or three fastener items, two or three surface items, and two or three secure items.



After the 5 minutes, the technologists in the group were given a short tutorial on how to either use the Seesaw App or BookCreator APP




4th Grade Challenge Experiences:

We used The Extraordinaires Design Studio Kit. Students had 15 minutes to design, and build a prototype, and create a portfolio for their user.



From the website: The Extraordinaires Design Studio is the creative thinking game for problem solvers aged between 8 and 108. If you've ever wondered what it's like to invent a music player for a robot, a remote control for a pirate, or cooking utensil for a vampire teen, this is definitely the game for you. Each set includes dozens of design challenges.


The students learned a lot about working together, time management, and they produced some fantastic projects.












Each student earned their STEM challenge sticker


It is important to remember:


STEM is not a curriculum.

STEM is a culture that can happen in all classes, all grade levels.

STEM is a way of thinking. It has to be fostered.

STEM needs to be relevant.

You need resources to facilitate the culture of STEM.












Below is a list of household materials that we will be using to create our STEM projects. If you are willing to donate any of the items, you can send them to school with your child at anytime throughout the year. Thank you in advance for helping our class collect these items for STEM! Please reach out to me if you have any questions 
Mrs. Brown pbrown@ladueschools.net

cereal boxes, empty tissue boxes, oatmeal boxes, paper towel tubes, paper grocery sacks, colored tissue paper, shoe boxes with or without lids, scrap pieces of cloth, pipe cleaners, popsicle sticks, coffee filters, straws, tin foil, string, brown paper bags (lunch), cardboard, glue scissors, paint, glue sticks, tape, 

Comments

Popular posts from this blog

January K-1 STEM Mitten Challenge

The Mitten Challenge: Objective: Students will engage with STEM activities related to the book, “The Mitten” Mrs. Clausen's class has been doing a book study on the Mitten, so this month's STEM challenge connected their measurement unit to the reading they were doing. We talked about the book "The Mitten", then used different objects to measure things around the room. We used cubes, paper clips, bears, and even our bodies. We made a hypothesis on how many of the objects it would take to fill the mitten. Then recorded the actual number. We had fun figuring out how many mittens tall we were

January STEM Challenge 2nd Grade: Coding with Ozobots

The STEM lesson for 2nd grade incorporated using Ozobot Robots to teach States of Matter & Mapping Skills. I first learned about Ozobots this past summer. I caught the Amazon Prime sale and purchased two for my kids as toys. Little did I know the impact it could have in the classroom! 2nd grade students had just completed their unit on States of Matter, and I was looking for a way to incorporate my new ozobots I won for my school, and I came across this great blog post by Kim Mattina  in which she used Ozobots with middle schoolers to program the States of Matter. I modified the lesson to address curriculum objectives for 2nd grade, and then along the way,  I found a way to connect it to their mapping unit too. 

7 Ways to Spark Collaboration & Innovation In The Classroom

Here’s a big question: how can educators create learning experiences that foster collaboration, and problem solving, but also nurture imagination and curiosity during the school day? It’s simple: try something new. An innovative teacher is a mentor, and allows his or her students to share their voices and become future innovators. Innovators make learning relevant, and they commit to sharing digital learning content and powerful ideas for improving teaching and learning. Last month, I was on my way to Mountain View, California to embark on an experience that is difficult to put into words. Well, I think I might have two words “Mind Blown” (*drops mic*). I had the opportunity to join 34 other educators, from all over the world, who possessed the same passions, dedication, and mindset that I do about technology and innovation, making meaningful connections along the way. This group of educators were selected as Google Certified Innovators , (formerly the Google Certified Educator pr