Throughout the school year I will work with teachers to create STEM experiences aligned to district curriculum for students. STEM stands for Science, Technology, Engineering and Mathematics. The goal of STEM is to provide students with real-world problem solving opportunities. STEM allows students to think outside the box with project-based learning. STEM experiences are about collaboration, teamwork, problem-solving, delegation responsibility, and innovation. They are designed to help our students become 21st century digital age learners by creating, inventing, and designing through challenge based learning activities, and exploration.
Why Do We Need STEM?
Why Do We Need STEM?
November Lesson Objectives:
Students will understand empathy
Students will understand the Design Challenge Process
ISTE STANDARDS:
1) Creativity & Innovation
2) Communication and Collaboration
4) Critical Thinking, Problem Solving, and Decision Making
Science: 1) Creativity & Innovation
2) Communication and Collaboration
4) Critical Thinking, Problem Solving, and Decision Making
Impact of Science, Technology, and Human Activity-
Identify a question that was asked, or could be asked, or a problem that needed to be solved when given a brief scenario (fiction or nonfiction of people working alone or in groups solving everyday problems or learning through discovery)
Work with a group to solve the problem, giving due credit to the ideas and contributions of each group member.
Communicate the procedures and results of investigations and explanations through: oral presentations, drawings and maps, writings, etc...
Design and construct a machine, using materials
Health: Demonstrate decision-making and problem solving skills. Demonstrate appropriate ways to solve conflicts with peers.
Communication Arts:
Read and follow simple directions to perform a task.
Listening and Speaking
Read and follow three-and four-step directions to complete a task.
TECHNOLOGISTS- Work with the iPads to complete portfolio using the Seesaw APP or Book Creator
BUILDERS- Assess Materials and Build Prototype
WRITERS- Complete written journal, and empathy map
PRESENTERS- Share the group accomplishments and final prototype
Next, was the Thingamob Challenge: On this new science entertainment series on the History channel show, ThingamaBob's task is to use seemingly random objects to create never before seen inventions. I showed students this 30 second screwdriver challenge:
Each team was given a random object to find other uses for. They brainstormed ideas for one minute. (ex: toothbrush, battery.. sponge ...everyday objects)
We measured the tallest tower, compared the sizes of our towers, and then declared a winner.
3rd Grade Challenge Experiences:
Challenge: Create a solution for a problem for the pizza delivery man.
Students got to spin the wheel on the random name picker app to choose their challenge for each group.
Example challenges were: I need to protect myself from the rain, I need to take multiple items up several flights of stairs, or I need to keep the pizzas warm.
More ideas here
Students were given a STEM Journal & their challenges. They were given 5 minutes to brainstorm their ideas, explore their materials, and sketch out an idea.
We used The Extraordinaires Design Studio Kit. Students had 15 minutes to design, and build a prototype, and create a portfolio for their user.
The students learned a lot about working together, time management, and they produced some fantastic projects.
Each student earned their STEM challenge sticker
It is important to remember:
STEM is not a curriculum.
STEM is a culture that can happen in all classes, all grade levels.
STEM is a way of thinking. It has to be fostered.
STEM needs to be relevant.
You need resources to facilitate the culture of STEM.
BUILDERS- Assess Materials and Build Prototype
WRITERS- Complete written journal, and empathy map
PRESENTERS- Share the group accomplishments and final prototype
Next, was the Thingamob Challenge: On this new science entertainment series on the History channel show, ThingamaBob's task is to use seemingly random objects to create never before seen inventions. I showed students this 30 second screwdriver challenge:
I gave the students simple objects; and they came up with some pretty interesting new uses.
The next part of the lesson required students to understand empathy.
The ability to understand and share the feelings of another
After completing an empathy map students in 2nd grade had the challenge of building the highest tower for Jack using pipe cleaners. Each group received 15-20 pipe cleaners.
The ability to understand and share the feelings of another
2nd Grade Empathy Lesson involved...
Listening to the story of Jack and the Beanstalk, and completing an
3rd/4th Grade Empathy Lesson
Empathize with a pizza delivery driver.
Empathize with a pizza delivery driver.
What does a delivery driver see, do, hear, say, feel? What is the best and worst thing about being a pizza delivery driver? The students then apply their empathy mapping skills to complete a map for their user.
After completing an empathy map students in 2nd grade had the challenge of building the highest tower for Jack using pipe cleaners. Each group received 15-20 pipe cleaners.
We measured the tallest tower, compared the sizes of our towers, and then declared a winner.
3rd Grade Challenge Experiences:
Challenge: Create a solution for a problem for the pizza delivery man.
Students got to spin the wheel on the random name picker app to choose their challenge for each group.
Example challenges were: I need to protect myself from the rain, I need to take multiple items up several flights of stairs, or I need to keep the pizzas warm.
More ideas here
Each group was given a bag with different materials. Each bag contained two or three fastener items, two or three surface items, and two or three secure items.
After the 5 minutes, the technologists in the group were given a short tutorial on how to either use the Seesaw App or BookCreator APP
4th Grade Challenge Experiences:
We used The Extraordinaires Design Studio Kit. Students had 15 minutes to design, and build a prototype, and create a portfolio for their user.
From the website: The Extraordinaires Design Studio is the creative thinking game for problem solvers aged between 8 and 108. If you've ever wondered what it's like to invent a music player for a robot, a remote control for a pirate, or cooking utensil for a vampire teen, this is definitely the game for you. Each set includes dozens of design challenges.
Each student earned their STEM challenge sticker
It is important to remember:
STEM is not a curriculum.
STEM is a culture that can happen in all classes, all grade levels.
STEM is a way of thinking. It has to be fostered.
STEM needs to be relevant.
You need resources to facilitate the culture of STEM.
Below is a list of household materials that we will be using to create our STEM projects. If you are willing to donate any of the items, you can send them to school with your child at anytime throughout the year. Thank you in advance for helping our class collect these items for STEM! Please reach out to me if you have any questions
Mrs. Brown pbrown@ladueschools.net
cereal boxes, empty tissue boxes, oatmeal boxes, paper towel tubes, paper grocery sacks, colored tissue paper, shoe boxes with or without lids, scrap pieces of cloth, pipe cleaners, popsicle sticks, coffee filters, straws, tin foil, string, brown paper bags (lunch), cardboard, glue scissors, paint, glue sticks, tape,
cereal boxes, empty tissue boxes, oatmeal boxes, paper towel tubes, paper grocery sacks, colored tissue paper, shoe boxes with or without lids, scrap pieces of cloth, pipe cleaners, popsicle sticks, coffee filters, straws, tin foil, string, brown paper bags (lunch), cardboard, glue scissors, paint, glue sticks, tape,
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